Monday, September 29, 2014

Reading Notes - Session 2

1. Remediation by Bolter & Grusin
Quotes from the reading: 
- If the ultimate purpose of media is indeed to transfer sense experiences from one person to another, the wire threatens to make all media obsolete.
 - The wire bypasses all forms of mediation and transmits directly from one consciousness to another.
 - When Lenny himself puts on the wire and closes his eyes, he experiences the world in a continuous, first-person point-of-view shot, which in film criticism is called the “subjective camera.”
 - Still, contemporary virtual reality is, like the wire in Strange Days, an experiment in cinematic point of view. Meanwhile, the proliferation of media in 2K L.A. is only a slight exaggeration of our current media-rich environment, in which digital technologies are proliferating faster than our cultural, legal, or educational institutions can keep up with them. In addressing our culture’s contradictory imperatives for immediacy and hypermediacy, this film demonstrates what we call a double logic of remediation. Our culture wants both to multiply its media and to erase all traces of mediation: ideally, it wants to erase its media in the very act of multiplying them.
-  The logic of immediacy dictates that the medium itself should disappear and leave us in the presence of the thing represented: sitting in the race car or standing on a mountaintop.
 - Yet these same old and new media often refuse to leave us alone. Many web sites are riots of diverse media forms—graphics, digitized photographs, animation, and video—all set up in pages whose graphic design principles recall the psychedelic 1960s or dada in the 1910s and 1920s
 - Immediacy depends on hypermediacy. In the effort to create a seamless moving image, filmmakers combine live-action footage with computer compositing and two- and three-dimensional computer graphics.
 - The desire for immediacy leads digital media to borrow avidly from each other as well as from their analog predecessors such as film, television, and photography.
 - A painting by the seventeenth-century artist Pieter Saenredam, a photograph by Edward Weston, and a computer system for virtual reality are different in many important ways, but they are all attempts to achieve immediacy by ignoring or denying the presence of the medium and the act of mediation.
 - Our primary concern will be with visual technologies, such as computer graphics and the World Wide Web. We will argue that these new media are doing exactly what their predecessors have done: presenting themselves as refashioned and improved versions of other media. 
- What is new about new media comes from the particular ways in which they refashion older media and the ways in which older media refashion themselves to answer the challenges of new media.


2. Chapters 1 & 4, Motion Graphic Design
Quotes from the reading: 
Chapter 1:
- This article suggested that its readers cut the pictures out and place them in a zoetrope to recreate the illusion of motion. This fueled Muybridge to invent the zoopraxiscope, an instrument that allowed him to project up to 200 single images on a screen. This forerunner of the motion picture was received with great enthusiasm in America and England.
 - In 1884, Muybridge was commissioned by the University of Pennsylvania to further his study of animal and human locomotion and produced an enormous compilation of over 100,000 detailed studies of animals and humans engaging in various physical activities. These volumes were a great aid to visual artists in helping them understand movement.
 - In 1889, Hannibal W. Goodwin, an American clergyman, developed a transparent, celluloid film base, which George Eastman began manufacturing. For the first time in history, long sequences of images could be contained on a single reel. For the first time in history, cinematographic films were projected onto a large screen for a paying public.
 - Dada and Surrealist artists sought to overthrow traditional constraints by exploring the spontaneous, the subconscious, and the irrational. These forms of Modernism abandoned the laws of beauty and social organization in an attempt to demolish current aesthetic standards of art. This was manifested in music, poetry, sculpture, painting, graphic design, and experimental filmmaking.
 - During the early 1900s, Swedish musician and painter Viking Eggeling described his theory of painting by way of music, in terms of “instruments” and “orchestration.” His desire was to establish what he referred to as a “universal language” of abstract symbols, and he strived to accomplish this by emphasizing musical structure and avoiding representation. 
- Richter’s silent films of the late 1920s demonstrated a more surreal approach that combined animation with live-action footage. At the time, these shocking films challenged artistic conventions by exploring fantasy through the use of special effects, many of which are used in contemporary filmmaking.
- Jan Švankmajer was one of the most remarkable European filmmakers of the 1960s. His innovative works have helped expand traditional animation beyond the concept of Disney cartoons. ... [H]e employed a wide range of techniques and used almost anything he could find, including man-made objects, animals, plants, insects, and bones in order to fuse object animation with live action.
- Inspired by Eastern European culture and the films of Jan Švankmajer, identical twin brothers Stephen and Timothy Quay (the “Brothers Quay”) were among the most accomplished puppet animation artists to emerge during the 1970s. Their exquisite sense of detail and decor, openness to spontaneity, and use of extreme close-ups have enchanted audiences worldwide, and their innovations contributed a unique sense of visual poetry to animated film.
- During World War II, [John] Whitney discovered that the targeting elements in bomb sights and antiaircraft guns could calculate trajectories that could be used to plot graphics. From surplus antiaircraft hardware, he built a mechanical analog computer (which he called a “cam machine”) that was capable of metamorphosing images and type.
- In 1974, John Whitney, Jr. and Gary Demos formed a Motion Picture Products group which led to the first use of computer graphics for motion pictures while working on the film Westworld (1973).
 - “[Saul] Bass fashioned title sequences into an art, creating in some cases, like Vertigo, a mini-film within a film. His motion graphics compositions function as a prologue to the movie—setting the tone, providing the mood and foreshadowing the action.”
- During his [Pablo Ferro] advertising career in the 1950s, Ferro introduced several techniques to the commercial film industry including rapid- cut editing, hand-drawn animation, extreme close-ups, split-screen montage, overlays, and hand-drawn type.
 - Harry Marks, who was working for ABC, conceived the idea of the moving logo and hired Douglas Trumbull, who pioneered the special effects in the film 2001: A Space Odyssey (1968), to help him animate the sequence to ABC’s Movie of the Week, which captivated audiences nationwide and brought about a major graphic design revolution.

Chapter 4: 
- A major benefit of video wall architecture is that it is scalable and interchangeable, allowing many screen sizes and horizontal or vertical configurations.
 - Immersive environments shape a sense of place by providing order, ambience, comfort, and insight to a physical or virtual space. They are a unique confluence of architecture, interior design, images, motion graphics, and sound that operate holistically to provide aesthetic, meaningful experiences and enhance social interaction.
 - Today, the field of exhibit design combines graphic design, interactive media, motion graphics, and product design. Exhibit designers typically have backgrounds that include a variety of disciplines, such as industrial design, architecture, interior design, graphic design, and theatrical design. They must demonstrate strong creative skills and sensitivity to basic aesthetic principles, such as color, composition, and perspective, as well as a knowledge of materials, lighting, and the ability to work independently or as part of a team.
 - An imaginative, well-designed exhibit creates a memorable and lasting impression on its viewers. Its success is judged by the effectiveness in which its content meets the aesthetic and spatial requirements of a site. The design must incorporate the essence of the individual products or brands being featured, while tying them into a cohesive, unified environment.
 - Other considerations involve the creative use of lighting and architectural elements such as stairways, lounges, reception desks, entranceways, conference rooms, flooring, ceilings, walls, and so forth. Further, materials can range from sand and tree bark to synthetic materials such as translucent concrete or fiberglass.
 - In recent years, motion graphics have played a significant role in interactive educational installations. For example, multidimensional forms and patterns move and change in size and color on several giant screens in response to people’s traffic patterns in Goldman Sachs’ new Learning Center in New York City.
 - In retail spaces, immersive environments can create genuine, emotional branding experiences by putting guests into new intuitive and exotic worlds. An example of this is the HBO Shop in HBO’s New York headquarters in Manhattan. A combination of large-scale instal- lation, and motion graphics transform the store into an architectural canvas onto which large-format video projections, choreographed lighting, and audio work together to create a unique visual experience
 - It seems likely that, as technology continues to advance, motion graphic designers will have more creative opportunities to play a greater role in designing the content for these types of public spaces.
Today, motion graphics are playing a much greater role in shaping our architectural, urban landscape, due to the rapid advancement of LED technology. Integrated software/hardware systems can stream and scale live video content from various media sources, including servers, DVD players, camcorders, and computers, to accommodate large-scale architectural installations. e.g. Chanel Tokyo
 - LED lights wrapped around buildings “have forever changed the skyline of Atlantic City”
 - Digital signage—one of the fastest growing marketing opportunities in the world today—ranges from sports scoreboards to giant video screens in large public spaces such as shopping malls. As a “real-time” messaging medium, it is used to present many forms of content over high-speed networks to video displays in public venues.
- Interactive digital signage solutions, such as touch-screen kiosks, can deliver dy- namic, timely messages that can impart information or influence con- sumer behavior. In advertising, its marketing content can be crafted based upon specific information that consumers provide or from the purchases that they make.
 - Dynamic digital signage—typically com- posed of a server, a monitor, and software—is emerging as a new gen- eration of sign technology in the advertising industry. It is capable of delivering dynamic visual content to multiple locations, meaning that advertisers can communicate a brand or message locally or around the world to employees and customers from a central location. 
- In response to the demands of advertisers to reach more audiences, and to the decline of prices in LCD, plasma, and projector displays, the need for digital signage has accelerated. Wal-Mart, The Gap, and Foot Locker have already adapted dynamic digital signage technology to promote their brands nationwide.
 - As staging becomes more extravagant, the prospects of giant illuminated video screens and elaborate lighting facilities call for new methods of choreographing data to synchronize with the changing scenery or music being performed.
  
  
























Sunday, September 28, 2014

Favourite and Worst - Short Narrative

PART 1 – Favourite

Charlotte’s favourite birthday will always be her 7th birthday, as it was the birthday she got her first ever CD-player. She will always remember eagerly unwrapping the box it came in and seeing the magic music box for the first time. It was blue and silver and looked like a slightly deflated football. If you pushed the top it opened up and you could insert your CD, then there were buttons like ‘play’, ‘pause’, ‘skip forward’, ‘skip back’, and a volume knob. Charlotte kept her CD player on top of her shelf in her room and stacked her CD’s next to it. She had also received the brand new S-Club 7 CD for her birthday and it was pretty much all she played for months following her birthday.
            Charlotte had always had a love for music, since a young age whenever she heard a song she couldn’t help but try to sing along and dance. Her parents had always encouraged her appreciation for music by letting her have piano lessons, violin lessons, recorder lessons, guitar lessons, and singing lessons, however, for some reason none of these stuck for longer than about 6 months. Yet although Charlotte didn’t seem to have much interest in learning instruments she never got bored of listening to music on her CD player. It was what she did all day everyday, when doing her homework, when playing with her barbies, when making bracelets and when going to sleep. It was this first ever CD player that got Charlotte to realise listening to music was what she loved to do most in the world.
And this love stuck. Her CD player was upgraded to a walkman, that upgraded to an iPod, and that upgraded to an iPhone. Wherever Charlotte was she had her music with her. It filled her with happiness when she put those earphones in and played her favourite song, which changed about twice a week. Although Charlotte did not go into a career based around music it was still her favourite thing in the world. She would listen to music on her way to work, when writing emails, when cooking, and when chatting to friends.

PART 2 – Worst

Charlotte’s worst birthday was her 29th birthday, as it was the birthday she lost her hearing. The day started off like any other, alarm went off at 7:00am, she got in the shower, made breakfast, ate as much breakfast as she could whilst chatting to her mum on the phone wishing her a happy birthday, put clothes on, brushed her teeth, rushed to the car, and started her usual drive to work. However, this time it wasn’t a usual drive to work. This time it was a life-changing drive that never arrived at work.
            “Budapest” by George Ezra was playing on the radio and it was her favourite song that week. She was at the traffic lights waiting for it to change to green, and then it did, and then she pulled away, and then she heard screeching, and then an extremely loud bang, and then everything went black.
When Charlotte woke up she was in hospital in an intensive care unit. It took her a while to work out what exactly had happened but slowly everything came back to her. She remembered the screeching, the bang, and the impact. She wondered how many days ago that was, if any one had been to see her, how seriously she had been injured. She wiggled her toes, twisted her ankles, kicked her legs, slowly moving up her entire body making sure everything was as it should be. As she wiggled her eyebrows Charlotte took a sigh of relief, everything seemed to be working. But something wasn’t quite right about the sigh. She did another one. Something didn’t sound right. Just as she was about to do another one she noticed that one of the nurses was watching her though her door. When the nurse realised she had been noticed she ran away, only to come back about ten seconds later, this time with a doctor following her.
The doctor opened the door and walked to towards Charlotte, she watched the door shut but didn’t hear it shut. She tried to clean her ears out with her fingers but was shortly stopped by the doctor. The doctor then continued to pull out a small whiteboard and as he started to write on it Charlotte began to realise her worst nightmare had come true. The doctor held up the whiteboard to Charlotte and though the tears pouring out her eyes she managed to make out the message: ‘Hello Charlotte, I am Doctor Reynolds, I am afraid you were in an accident and lost your hearing’.